The efficiency of an educational curriculum by using the (FORMAT) model in learning front hand and back hand Smash of players with badminton
فاعليه منهج تعليمي باستخدام انموذج الفورمات في تعلم الضرب الساحق الامامي والخلفي للاعبين بالريشة الطائرة
DOI:
https://doi.org/10.33170/10.33170/volالكلمات المفتاحية:
brain، skill، badmintonالملخص
The skill of smash hit is one of the basic and important skills in badminton sport, which the player must learn and leading the phases of its performance in order to be able to score points and best the offensive through the game of badminton, and through the researcher's follow-up to most of the educational units of the players of the (North Gas Club), I noticed that most of the players suffer from difficulty In learning this skill, both front and backhand , this is what called the researcher to delve into this problem and try to find solutions to it through the use of an educational model aimed at utilizing the energies of the brain and investing the two halves and employing it through the educational curriculum that aims to master the stages of smash multiplication and learn to perform it in an ideal way. The objectives of the research are to prepare an educational curriculum according to the format model to learn the front and back hand of the feather. And identifying the efficiency of the educational curriculum using the format model in learning the front and back hand of the players with badminton. One of the research hypotheses is that the educational curriculum using the format model according to the two hemispheres of the brain has a positive effect on learning some basic skills for female students with badminton in learning the front and back hand smash of players with badminton In the dimensional tests.
The researcher used the experimental method by designing (the equivalent groups with pre and posttest) in order to suit the nature of the problem and achieve the research objectives. The research sample represented the entire research community and they were (North Gas Club players) for the (2019-2020) season, whose number is (10) players and ages between (11-13). The most important conclusions were the existence of a variation in learning the front hand and the back hand multiplication for both group control the experimental group clearly and distinctly in learning the skill of smash . The educational curriculum helped by using the format model effectively to stimulate pleasure and in addition to processing the variables perfectly. The curriculum helped to progress of the brain well through the nature of the curriculum steps that address the nature and characteristics of the brain.