Designing a program according to (Hyper Media) in learning the technical performance of breaststroke swimming
تصميم برنامج وفق(Hyper Media) في تعلم الأداء الفني لسباحة الصدر
DOI:
https://doi.org/10.33170/10.33170/volالكلمات المفتاحية:
design, Hyper Media، technical performance learning، breaststrokeالملخص
Swimming is one of the individual games that include many types of swimming, which require a high degree of accuracy and mastery to achieve the desired objective of its performance, as swimming is considered one of the water games with privacy as it generally offers to those who practice it many benefits on the functional, health, social and psychological aspects and do not stop at this limit, but go beyond it to develop the individual's ability in terms of physical and intellectual and this is what was confirmed by previous scientific research. Therefore whenever we find what helps the learner in the practical side of his performance by the accurate presentation (fast, slow) of simple and complex movements, which are difficult for the novice to learn easily and which provides the learner with a great opportunity to comprehend the successive learning stages of performance through a clear vision while presenting it through educational models, in addition to the factor of fun, suspense, excitement and dimensions of boredom and this aspect is very important in learning as well as moving and arousing the different senses at the beginner in terms of sight and hearing and drawing the motor movements in the brain before learning it through a preview of it, which develops and accelerates the technical learning process of swimming among beginners .Thus, the lack of accreditation of teachers of this subject in terms of using modern technical means and keeping pace with contemporary teaching methods in learning all types of swimmers, especially breaststroke , and it is difficult to perform in many aspects, whether it is through physical, kinetic or harmonic characteristics between the different parts of the body that are in its simple particles made up of skills linked with each other to form performance in its final form. The purpose of the study is to design a program using (Hyper Media) to learn the artistic performance of breaststroke for beginners from the College of Physical Education and Sports Sciences, and to identify the impact of this multimedia educational program on learning artistic performance and achievement for this type of swimming, identifying the differences between the two groups (experimental and control) in the variables studied, and the existence of statistically significant differences between the tests (pre and post) for the two groups of research in the level of technical performance of breaststroke and in favor of the post test, and identifying the preference of any two groups in it .