Effect of using (3D) Virtual Reality glasses to accelerating the learning of some offensive positions for handball players

Authors

  • Lec. Dr. Ali Radhi Abdul Hussein General Directorate of Education in Najaf / Ministry of Education, Iraq

DOI:

https://doi.org/10.33170/jocope.v17i4.1288-1303

Keywords:

Mental Maps, Tactical Behavior, Fast Attack

Abstract

         The importance of the research focused on the use of 3D virtual reality glasses through which exercises and situations are presented to increase the spirit of excitement and suspense among the players, which enables the player to see the technical performance in a modern three-dimensional manner in three directions, which enables the player to better understand and perceive the offensive movements and positions. As for the research problem, and through the researcher’s observation and field follow-up of many educational units and his meeting with the handball experts, he noticed a slow and weak process in learning the offensive playing positions of handball as a result of the use of repetitive methods, means and methods that give the learner the character of boredom and boredom. Therefore, the researcher decided to use an auxiliary display method, which is virtual reality 3D glasses, through which exercises and offensive playing positions are displayed to increase the spirit of excitement and suspense among the players, which enables the player to see the technical performance in a modern 3D manner, which enables the player to better understand and perceive the movements, skills and offensive positions. While the objectives of the research were to identify the effect of using virtual reality glasses (3D) in learning some offensive playing situations for the experimental research sample. The researcher assumed that there is a positive effect of using virtual reality glasses (3D) in learning some offensive handball situations for players, and the researcher used the experimental method to prove the research hypothesis.

Published

2024-08-28